Oct 29, 2007, 12:58 AM // 00:58
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#1
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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Skull Crack or Temple Strike or Golden Skull Strike?
I'm trying to find the best dazer interupter for my Assassin and I've been using Temple Strike for some times and man it consumes energy soo much and has such a long recharge time, Golden Skull Strike dosen't look that good either, so I was wondering anyone used Skull Crack for the dazing skill? does it work well?
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Oct 29, 2007, 02:31 AM // 02:31
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#2
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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Temple Strike guarantees the daze, covers it with blind.
Golden Skull Strike costs less energy and has a lower recharge, but you have to be enchanted in order to actually daze your opponent. It also doesn't have a cover condition.
Skull Crack is adrenaline-based, which means that you'll be able to use it more frequently even if you want be able to use it at the beginning of a battle as quickly as you might want to. However, the only way to get a daze from Skull Crack is to interrupt a spell.
Temple Strike costs so much energy and has such a long recharge because it guarantees the daze, covers it with blind (which means it's effective against casters and melee foes), and doesn't force you to go /W (the main knock against Skull Crack, if you have one).
I'm not going to try to draw any conclusions from the above facts. Draw your own.
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Oct 29, 2007, 02:40 AM // 02:40
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#3
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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How about none of these and go with [skill]Beguiling Haze[/skill]?
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Oct 29, 2007, 03:25 AM // 03:25
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#4
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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out of those, i would go with skull crack. you can still bring a nice non-elite attack chain. and skull crack dosnt break your chain. but if you really want dazed, just go with a BHA ranger.
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Oct 29, 2007, 05:08 AM // 05:08
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#5
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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I'd also go with Skull Crack given the choice, only thing I don't like is the high adren cost but of course there's always FGS if it's really an issue.
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Oct 29, 2007, 09:26 PM // 21:26
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#6
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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No one likes my idea? lol
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Oct 29, 2007, 11:55 PM // 23:55
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#7
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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well Beguiling Haze costs a lot of energy and has a farley long recharge time too, it's ok for surprise attacks on dazed caster though.
But for best energy efficiancy with no screw ups with assasin combos I'll take Skull Crack.
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Oct 29, 2007, 11:58 PM // 23:58
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Temple Strike or Beguiling Haze. Personally, I enjoy Temple Strike.
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Oct 29, 2007, 11:59 PM // 23:59
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#9
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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^plus temple strike blinds too
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Oct 30, 2007, 12:07 AM // 00:07
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#10
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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I like both Golden skull strike because it acn be kept up almost constantly and buguiling haze cus of the shadow step.
Temple has its "good vs both casters and melle" but to me fells like a waste of one of the conditions.
I wouldnt go for crack tbh, the interupt factor makes it sort of iffy.
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Oct 30, 2007, 01:40 AM // 01:40
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#11
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Diddy bow
I like both Golden skull strike because it acn be kept up almost constantly and buguiling haze cus of the shadow step.
Temple has its "good vs both casters and melle" but to me fells like a waste of one of the conditions.
I wouldnt go for crack tbh, the interupt factor makes it sort of iffy.
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1. U can always use silencing daggers and not bother about maintainability.
2. How is it a waste? Good cover at the very least
3. Plz tell me you have some control over when you press those buttons
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Oct 30, 2007, 08:11 AM // 08:11
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#12
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Bobby2
2. How is it a waste? Good cover at the very least
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Quite a few condition removers take off two or more conditions.... for the record.
Quote:
3. Plz tell me you have some control over when you press those buttons
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All work and no play makes Guild Wars a dull game.
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Oct 30, 2007, 05:51 PM // 17:51
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#13
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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There are also a fair amount of condition removals that do not remove two or more conditions.
I just don't understand why you would want to make it easier for them to strip the daze, which is why I guess I prefer Temple Strike to any of the above. Covering your awesome conditions with other conditions is good.
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Oct 30, 2007, 11:07 PM // 23:07
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#14
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Lion's Arch Merchant
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temple strike is best on an R/A
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Oct 31, 2007, 12:11 AM // 00:11
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#15
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by terminus123
well Beguiling Haze costs a lot of energy and has a farley long recharge time too,
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It is a shadow step and what temple strike is a 15 energy 20second recharge as well so wtf you talking about...
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Oct 31, 2007, 12:42 AM // 00:42
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#16
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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they both have 15 energy and 20 recharge last time I checked, that's a lot for an assassin.
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Oct 31, 2007, 02:01 AM // 02:01
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#18
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Quote:
Originally Posted by Bobby2
1. U can always use silencing daggers and not bother about maintainability.
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Thats what i factored in. a 15sec recharge at 13 second daze is nice and maintainble. While with 20 seconds temple stike isnt.
Quote:
Originally Posted by Bobby2
2. How is it a waste? Good cover at the very least
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Not a complete waste, but when i do use it on a caster is rather they had some extra degen or somthing instead.
Quote:
Originally Posted by Bobby2
3. Plz tell me you have some control over when you press those buttons
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You cant interupt 1, 3/4 and 1/4 sec cast spells 100% of the time, and with prot, blind, cripple ect you really need to use your daze when you get an oppertunity for a hit not when they choose their 1 or 2 second spells. Even wonder why people use broad head over concussion? And thats not even melle . Speaking of BHA its the best daze =D.
Last edited by Diddy bow; Oct 31, 2007 at 02:03 AM // 02:03..
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Oct 31, 2007, 12:04 PM // 12:04
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#19
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by terminus123
they both have 15 energy and 20 recharge last time I checked, that's a lot for an assassin.
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Not really zealous daggers and 13 critical strikes = fast energy gain....
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Oct 31, 2007, 12:29 PM // 12:29
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#20
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
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Quote:
Originally Posted by Diddy bow
Thats what i factored in. a 15sec recharge at 13 second daze is nice and maintainble. While with 20 seconds temple stike isnt.
Not a complete waste, but when i do use it on a caster is rather they had some extra degen or somthing instead.
You cant interupt 1, 3/4 and 1/4 sec cast spells 100% of the time, and with prot, blind, cripple ect you really need to use your daze when you get an oppertunity for a hit not when they choose their 1 or 2 second spells. Even wonder why people use broad head over concussion? And thats not even melle . Speaking of BHA its the best daze =D.
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the duration of the daze is unimportant, they all last long enough for what a sin is for. if you use a daze attack on a sin, you also must use a chain that will kill before the daze runs out. this means a few things:
a) dont use skull crack thats stupid
b) use a chain that will kill in one execution
c) dont use skull crack.
d) deepwound= important
edit: that you travis?
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