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Old Oct 29, 2007, 12:58 AM // 00:58   #1
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Default Skull Crack or Temple Strike or Golden Skull Strike?

I'm trying to find the best dazer interupter for my Assassin and I've been using Temple Strike for some times and man it consumes energy soo much and has such a long recharge time, Golden Skull Strike dosen't look that good either, so I was wondering anyone used Skull Crack for the dazing skill? does it work well?
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Old Oct 29, 2007, 02:31 AM // 02:31   #2
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Temple Strike guarantees the daze, covers it with blind.

Golden Skull Strike costs less energy and has a lower recharge, but you have to be enchanted in order to actually daze your opponent. It also doesn't have a cover condition.

Skull Crack is adrenaline-based, which means that you'll be able to use it more frequently even if you want be able to use it at the beginning of a battle as quickly as you might want to. However, the only way to get a daze from Skull Crack is to interrupt a spell.

Temple Strike costs so much energy and has such a long recharge because it guarantees the daze, covers it with blind (which means it's effective against casters and melee foes), and doesn't force you to go /W (the main knock against Skull Crack, if you have one).

I'm not going to try to draw any conclusions from the above facts. Draw your own.
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Old Oct 29, 2007, 02:40 AM // 02:40   #3
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How about none of these and go with [skill]Beguiling Haze[/skill]?
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Old Oct 29, 2007, 03:25 AM // 03:25   #4
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out of those, i would go with skull crack. you can still bring a nice non-elite attack chain. and skull crack dosnt break your chain. but if you really want dazed, just go with a BHA ranger.
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Old Oct 29, 2007, 05:08 AM // 05:08   #5
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I'd also go with Skull Crack given the choice, only thing I don't like is the high adren cost but of course there's always FGS if it's really an issue.
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Old Oct 29, 2007, 09:26 PM // 21:26   #6
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No one likes my idea? lol
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Old Oct 29, 2007, 11:55 PM // 23:55   #7
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well Beguiling Haze costs a lot of energy and has a farley long recharge time too, it's ok for surprise attacks on dazed caster though.

But for best energy efficiancy with no screw ups with assasin combos I'll take Skull Crack.
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Old Oct 29, 2007, 11:58 PM // 23:58   #8
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Temple Strike or Beguiling Haze. Personally, I enjoy Temple Strike.
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Old Oct 29, 2007, 11:59 PM // 23:59   #9
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^plus temple strike blinds too
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Old Oct 30, 2007, 12:07 AM // 00:07   #10
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I like both Golden skull strike because it acn be kept up almost constantly and buguiling haze cus of the shadow step.

Temple has its "good vs both casters and melle" but to me fells like a waste of one of the conditions.

I wouldnt go for crack tbh, the interupt factor makes it sort of iffy.
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Old Oct 30, 2007, 01:40 AM // 01:40   #11
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Quote:
Originally Posted by Diddy bow
I like both Golden skull strike because it acn be kept up almost constantly and buguiling haze cus of the shadow step.

Temple has its "good vs both casters and melle" but to me fells like a waste of one of the conditions.

I wouldnt go for crack tbh, the interupt factor makes it sort of iffy.
1. U can always use silencing daggers and not bother about maintainability.
2. How is it a waste? Good cover at the very least
3. Plz tell me you have some control over when you press those buttons
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Old Oct 30, 2007, 08:11 AM // 08:11   #12
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Quote:
Originally Posted by Bobby2
2. How is it a waste? Good cover at the very least
Quite a few condition removers take off two or more conditions.... for the record.

Quote:
3. Plz tell me you have some control over when you press those buttons
All work and no play makes Guild Wars a dull game.
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Old Oct 30, 2007, 05:51 PM // 17:51   #13
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There are also a fair amount of condition removals that do not remove two or more conditions.

I just don't understand why you would want to make it easier for them to strip the daze, which is why I guess I prefer Temple Strike to any of the above. Covering your awesome conditions with other conditions is good.
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Old Oct 30, 2007, 11:07 PM // 23:07   #14
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temple strike is best on an R/A
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Old Oct 31, 2007, 12:11 AM // 00:11   #15
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Quote:
Originally Posted by terminus123
well Beguiling Haze costs a lot of energy and has a farley long recharge time too,
It is a shadow step and what temple strike is a 15 energy 20second recharge as well so wtf you talking about...
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Old Oct 31, 2007, 12:42 AM // 00:42   #16
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they both have 15 energy and 20 recharge last time I checked, that's a lot for an assassin.
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Old Oct 31, 2007, 12:57 AM // 00:57   #17
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skull crack might be interesting on a sin
specially with crit agility but either way,test them both out and see which s your cuppa tea
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Old Oct 31, 2007, 02:01 AM // 02:01   #18
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Quote:
Originally Posted by Bobby2
1. U can always use silencing daggers and not bother about maintainability.
Thats what i factored in. a 15sec recharge at 13 second daze is nice and maintainble. While with 20 seconds temple stike isnt.

Quote:
Originally Posted by Bobby2
2. How is it a waste? Good cover at the very least
Not a complete waste, but when i do use it on a caster is rather they had some extra degen or somthing instead.

Quote:
Originally Posted by Bobby2
3. Plz tell me you have some control over when you press those buttons
You cant interupt 1, 3/4 and 1/4 sec cast spells 100% of the time, and with prot, blind, cripple ect you really need to use your daze when you get an oppertunity for a hit not when they choose their 1 or 2 second spells. Even wonder why people use broad head over concussion? And thats not even melle . Speaking of BHA its the best daze =D.

Last edited by Diddy bow; Oct 31, 2007 at 02:03 AM // 02:03..
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Old Oct 31, 2007, 12:04 PM // 12:04   #19
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Quote:
Originally Posted by terminus123
they both have 15 energy and 20 recharge last time I checked, that's a lot for an assassin.
Not really zealous daggers and 13 critical strikes = fast energy gain....
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Old Oct 31, 2007, 12:29 PM // 12:29   #20
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Quote:
Originally Posted by Diddy bow
Thats what i factored in. a 15sec recharge at 13 second daze is nice and maintainble. While with 20 seconds temple stike isnt.


Not a complete waste, but when i do use it on a caster is rather they had some extra degen or somthing instead.



You cant interupt 1, 3/4 and 1/4 sec cast spells 100% of the time, and with prot, blind, cripple ect you really need to use your daze when you get an oppertunity for a hit not when they choose their 1 or 2 second spells. Even wonder why people use broad head over concussion? And thats not even melle . Speaking of BHA its the best daze =D.
the duration of the daze is unimportant, they all last long enough for what a sin is for. if you use a daze attack on a sin, you also must use a chain that will kill before the daze runs out. this means a few things:

a) dont use skull crack thats stupid
b) use a chain that will kill in one execution
c) dont use skull crack.
d) deepwound= important

edit: that you travis?
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